Previous studies have shown that simply knowing one player moves first can affect behavior in games, even when the first-mover's moves are known to be unobservable. This observation violates the game-theoretic principle that timing of unobserved moves is irrelevant, but is consistent with virtual observability, a theory of how timing can matter without the ability to observe actions. However, this previous research only shows that timing matters in games where knowledge that one player moved first can help select that player's preferred equilibrium, presenting an alternative explanation to virtual observability. We extend this work by varying timing of unobservable moves in ultimatum bargaining games and “weak link” coordination games. In t...
This paper studies how constraints on the timing of actions affect equilibrium in intertemporal coor...
This paper shows that asynchronicity of moves can lead to a unique prediction in coordination games,...
Learning models predict that the relative speed at which players in a game adjust their behavior has...
Previous studies have shown that simply knowing one player moves first can affect behavior in games,...
Previous studies have shown that simply knowing one player moves first can affect behavior in games,...
Previous studies have shown that simply knowing some players move first can affect behavior in games...
Timing is crucial in situations ranging from product introductions, to currency attacks, to starting...
We investigate the role of information and endogenous timing of decisions on co-ordination. In a glo...
Reciprocity is common in economic and social domains, and it has been widely documented in the labor...
The unexplained occurrence of inefficient delays in reaching agreement is known in the economics lit...
We take a coordination game and add the option to wait each player can opt to take an action in the ...
The Aumann (1990) conjecture states that cheap-talk messages do not neces-sarily help to coordinate ...
We examine the strategic behavior of first and second movers in a two party bargaining game with unc...
Abstract Game theory predicts that players make strategic commitments that may appear counter-intuit...
This paper tackles the issue of choosing roles in duopoly games. First, it is shown that the two nec...
This paper studies how constraints on the timing of actions affect equilibrium in intertemporal coor...
This paper shows that asynchronicity of moves can lead to a unique prediction in coordination games,...
Learning models predict that the relative speed at which players in a game adjust their behavior has...
Previous studies have shown that simply knowing one player moves first can affect behavior in games,...
Previous studies have shown that simply knowing one player moves first can affect behavior in games,...
Previous studies have shown that simply knowing some players move first can affect behavior in games...
Timing is crucial in situations ranging from product introductions, to currency attacks, to starting...
We investigate the role of information and endogenous timing of decisions on co-ordination. In a glo...
Reciprocity is common in economic and social domains, and it has been widely documented in the labor...
The unexplained occurrence of inefficient delays in reaching agreement is known in the economics lit...
We take a coordination game and add the option to wait each player can opt to take an action in the ...
The Aumann (1990) conjecture states that cheap-talk messages do not neces-sarily help to coordinate ...
We examine the strategic behavior of first and second movers in a two party bargaining game with unc...
Abstract Game theory predicts that players make strategic commitments that may appear counter-intuit...
This paper tackles the issue of choosing roles in duopoly games. First, it is shown that the two nec...
This paper studies how constraints on the timing of actions affect equilibrium in intertemporal coor...
This paper shows that asynchronicity of moves can lead to a unique prediction in coordination games,...
Learning models predict that the relative speed at which players in a game adjust their behavior has...